MUD2

"You haven't lived until you've died in MUD!"


Warlock in the wars.

North lush pasture.
It is raining. An animated skeleton (skeleton1) bars your way. The
skeleton1 is carrying a ring6. A sweet little daisy chain has fallen here.
*The skeleton1 is glaring at you furiously.
*g t f sk.rs
You reach for the ring6, but it leaves you more exposed in your fight...
The skeleton1 doesn't notice your unsuccessful attempt to steal his ring6...
*The skeleton1 hits you (58/120).
You miss the skeleton1.
The skeleton1 misses you.
*Your spell works, but can't extricate you from a fight.
The power of the magic has put you to sleep!
*You have just been woken up!
Your stamina is 58.
The skeleton1 hits you (49/120).
You hit the skeleton1 (10-14).
The skeleton1 looks superficially damaged.
A well-worn gold ring lies over to one side.
*The skeleton1 misses you.
You hit the skeleton1 (1-4).
The skeleton1 looks superficially damaged.
*The skeleton1 misses you.
You miss the skeleton1.
*The skeleton1 hits you (48/120).
You miss the skeleton1.
*The skeleton1 hits you (43/120).
You miss the skeleton1.
*The skeleton1 misses you.
You hit the skeleton1 (10-14).
The skeleton1 looks superficially damaged.
*The skeleton1 misses you.
You hit the skeleton1 (15-19).
The skeleton1 looks to have minor damage.
*The skeleton1 hits you (35/120).
You hit the skeleton1 (10-14).
The skeleton1 looks covered in wounds.
*The skeleton1 hits you (23/120).
You hit the skeleton1 (5-9).
The skeleton1 looks covered in wounds.
*The skeleton1 misses you.
You miss the skeleton1.
*use wp
You are now using the axe1 to fight!
*The skeleton1 misses you.
You miss the skeleton1.
*flee over.g all.rs
You cannot go over from here.
(-3,192 = 68,277).
Shoe1 dropped.
Scarab dropped.
Axe1 dropped.
You have fled by trying to go over.
*Daisy chain taken.
Ring6 taken.
Shoe1 taken.
Scarab taken.
Axe1 taken.
*Your spell works!
Dense forest.
A horrifying zombie (zombie3) stands in your way! Left here is a right
shoe.
*The zombie3 is approaching you aggressively.
*The zombie3 misses you.
You miss the zombie3.
*wear ring
It fits splendidly, and you detect a weak, tingling pulsation within it...
*The zombie3 hits you (14/120).
You hit the zombie3 (1-4).
The zombie3 looks strong.
*use wp
You are now using the axe1 to fight!
*The zombie3 misses you.
You hit the zombie3 (10-14).
The zombie3 looks to have minor damage.
*The zombie3 misses you.
You miss the zombie3.
*rf
Your spell worked!
You emit a bright magenta flash of light.
You have suddenly and magically become fitter!
*The zombie3 misses you.
You hit the zombie3 (15-19).
The zombie3 looks critically damaged.
*The zombie3 misses you.
You miss the zombie3.
*A female voice in the distance shouts "Dustbunny when *BOOM* in
the swamp!  What a ride!".
*The zombie3 misses you.
You hit the zombie3 (5-9).
The zombie3 looks critically damaged.
The zombie3 offers to withdraw from your fight if you do likewise.
*The zombie3 misses you.
You hit the zombie3 (1-4).
The zombie3 looks critically damaged.
*l wp
The axe1 looks to be superficially damaged.
*The zombie3 misses you.
You miss the zombie3.
*i
You are carrying the following:
        the ring6, the shoe1, the scarab, the axe1 and the daisy chain.
Weight carried: 7kg 909g/100kg.
Objects carried: 5/12.
You are keeping any objects in your possession of the following type:
        scarab.
*The zombie3 misses you.
You hit the zombie3 (1-4).
The zombie3 looks critically damaged.
*The zombie3 misses you.
You hit the zombie3 (1-4).
The zombie3 looks close to expiry.
*dr chain
Daisy chain dropped.
*The zombie3 misses you.
You miss the zombie3.
*The zombie3 misses you.
You miss the zombie3.
*The zombie3 misses you.
You miss the zombie3.
*wh hectic
1 in the place known as "low passage".
*The zombie3 misses you.
You miss the zombie3.
*The zombie3 misses you.
You miss the zombie3.
*The zombie3 hits you (17/120).
You hit the zombie3 (1-4).
The zombie3 looks critically damaged.
*The zombie3 misses you.
You hit the zombie3 (10-14).
The zombie3 looks close to expiry.
*The zombie3 hits you (13/120).
You miss the zombie3.
*The zombie3 hits you (1/120).
You're no longer strong enough to use the axe1 to fight.
You hit the zombie3 (10-14).
You have killed the zombie3.
(+38 = 68,315).
The zombie3 has just passed on.
*zz
Your magical fitness has worn off.
ZZZzzz...
*inv.zz
You wake up!
Your stamina is 4.
Your spell worked!
You have suddenly and magically become invisible!
You feel unbearably giddy.
Axe1 dropped.
Scarab dropped.
Shoe1 dropped.
Ring6 dropped.
You collapse, unconscious.
(1/120).
(*)You can't wake yourself up yet!
(*)g all
You wake up!
Your stamina is 2.
Shoe0 taken.
Daisy chain taken.
Axe1 taken.
Scarab taken.
Shoe1 taken.
Ring6 taken.
(*)wear ring
It fits splendidly, and you detect a weak, tingling pulsation within it...
(*)n
Inside belfry.
Standing on the floor is an oriental ornament of a dragon.
(*)i
You are carrying the following:
        the axe1, the scarab, 2 shoes, the ring6 and the daisy chain.
Weight carried: 9kg 759g/100kg.
Objects carried: 6/12.
You are keeping any objects in your possession of the following type:
        scarab.
(*)dr chain
Daisy chain dropped.
(*)w
Dense forest.
(*)zz
ZZZzzz...
(*)You don't hear it raining on the trees any more.
You have just been woken up!
Your stamina is 3.
(*)wh hectic
1 in the place known as "low passage".
(*)zz
ZZZzzz...
(*)You dream of a dark land of flies. A shadowy youth rolls toward
you and smirks crab. Against all odds, your soul phases into eternity,
and you feel severely like a fish.
(*)You have just been woken up!
Your stamina is 9.
Hectic the sorcerer tells you "should I be attacking you - what are you
expecting?".
(*)'crab
A pleasant warmness courses through your veins...
You feel better already.
Your stamina is 24.
(*)wh va
1 in the place known as "treasure chamber in keep".
(*)detect
You detect no-one snooping on you, and someone tracking you.
(*)zz
ZZZzzz...
(*)hect I have no expectations. Just trying to survive like everyone
else!
I don't know the word hect.
(*)zz
You wake up!
Your stamina is 39.
ZZZzzz...
(*)hectic I have no expectations. Just trying to survive like everyone else!
You wake up!
Your stamina is 47.
(*)zz
ZZZzzz...
(*)You have just woken up!
Your stamina is 47.
You have suddenly and magically regained your visibleness!
*inv.zz
Your spell worked!
You have suddenly and magically become invisible!
(37/120).
(*)ZZZzzz...
(*)wh hectic
You wake up!
Your stamina is 48.
1 in the place known as "dwarfen hall".
(*)zz
ZZZzzz...
(*)You have just been woken up!
Your stamina is 60.
Hectic the sorcerer hits you (55/120).
You hit Hectic the sorcerer (10-14).
Hectic the sorcerer looks fit.
(*Hectic the sorcerer makes some magical gestures.
You have suddenly and magically regained your visibleness!
*Hectic the sorcerer looks at you.
*Hectic the sorcerer misses you.
You miss Hectic the sorcerer.
*use wp
You are now using the axe1 to fight!
*str
Your spell worked!
You emit a bright blue flash of light.
You have suddenly and magically become stronger!
*dex
Your spell worked!
You emit a bright green flash of light.
You have suddenly and magically become more adroit!
*Hectic the sorcerer misses you.
You miss Hectic the sorcerer.
*An old top has been left close by.
*g sack f hectic
You reach for the sack0, but it leaves you more exposed in your fight...
Hectic the sorcerer doesn't notice your unsuccessful attempt to steal his
sack0...
*Hectic the sorcerer hits you (47/120).
You miss Hectic the sorcerer.
Hectic the sorcerer hits you (41/120).
*g sack f hectic
You reach for the sack0, but it leaves you more exposed in your fight...
Hectic the sorcerer doesn't notice your unsuccessful attempt to steal his
sack0...
*Hectic the sorcerer hits you (23/120).
You hit Hectic the sorcerer (10-14).
Hectic the sorcerer looks superficially injured.
Hectic the sorcerer hits you (15/120).
Hectic the sorcerer misses you.
*Hectic the sorcerer misses you.
You miss Hectic the sorcerer.
*flee over.g all.rs
You cannot go over from here.
(-1,526 = 66,789).
Ring6 dropped.
Shoe1 dropped.
Scarab dropped.
Axe1 dropped.
Shoe0 dropped.
You have fled by trying to go over.
*Top taken.
Ring6 taken.
Shoe1 taken.
Scarab taken.
Axe1 taken.
Shoe0 taken.
*Your spell works!
Dense forest.
The power of the magic has put you to sleep!
*o
You can't wake yourself up yet!
*o
You can't wake yourself up yet!
*o
You can't wake yourself up yet!
*o
You can't wake yourself up yet!
*o
You wake up!
Your stamina is 17.
Bank of river.
*o
Bank of river.
*o
Bank of river.
*o
o
Bank of river.
*o
o
Ford across river.
*Ford in river.
*You cannot go out from here.
*e
Driveway.
*u
Driveway.
*u
Driveway.
The outhouse door is open.
*u
Olive grove.
*zw
Driveway.
The outhouse door is open.
*w
Forecourt.
The oaken door is open.
*w
Terrace.
The door is locked shut.
*w
Narrow pathway.
*w
Narrow pathway.
*ne
Barn.
Lying here is a brush made of badger hairs. Deposited here is a large,
soggy bale of hay. A horse brass lies before you.
*sw
Narrow pathway.
*Hectic the sorcerer has just arrived.
*Hectic the sorcerer is glaring at you madly.
*wh hectic
Hectic the sorcerer misses you.
You miss Hectic the sorcerer.
*1 in the place known as "narrow pathway".
*o
o
You can't just leave in the middle of a fight! You have to flee!
*o
You can't just leave in the middle of a fight! You have to flee!
*You can't just leave in the middle of a fight! You have to flee!
*o
You can't just leave in the middle of a fight! You have to flee!
*o
o
You can't just leave in the middle of a fight! You have to flee!
*You can't just leave in the middle of a fight! You have to flee!
*Hectic the sorcerer misses you.
You hit Hectic the sorcerer (15-19).
Hectic the sorcerer looks to have minor injuries.
*use wp
You are now using the axe1 to fight!
*flee over.g all.rs
You cannot go over from here.
(-1,492 = 65,297).
Shoe0 dropped.
Axe1 dropped.
Scarab dropped.
Shoe1 dropped.
Ring6 dropped.
Top dropped.
You have fled by trying to go over.
*Hectic the sorcerer has picked up the ring6.
*Shoe0 taken.
Axe1 taken.
Scarab taken.
Shoe1 taken.
Top taken.
*Your spell works!
Dense forest.
*Hectic the sorcerer has just arrived.
*Hectic the sorcerer is rushing at you madly.
*You miss Hectic the sorcerer.
*flee over.g all.rs
You cannot go over from here.
Top dropped.
Shoe1 dropped.
Scarab dropped.
Axe1 dropped.
Shoe0 dropped.
You have fled by trying to go over.
*Top taken.
Shoe1 taken.
Scarab taken.
Axe1 taken.
Shoe0 taken.
*Your spell works!
Dense forest.
Hectic the sorcerer is here carrying a sack0, a firestone3, a cape, a
pick0, a key20, a coracle and a foot.
The power of the magic has put you to sleep!
*qq
You can't wake yourself up yet!
*qq
You can't wake yourself up yet!
*qq
A female voice in the distance roars.
You have just been woken up!
Your stamina is 6.
*Cheerio!
Shoe0 dropped.
Axe1 dropped.
Scarab dropped.
Shoe1 dropped.
Top dropped.
You lost 6,052 points this game.



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MUD2 is copyright © 1998 Multi-User Entertainment Limited.
All copyright material reproduced with permission.
Page last modified: Friday, December 18, 1998 17:50:32 GMT.