MUD2

"You haven't lived until you've died in MUD!"

Pepper vs Eldorado.
Dreamy gets a surprize.


Pepper vs Eldorado.

Guard room.
There is a heavy dart on the ground. Nearby, you see a cruel-looking knife.
There is a heavy dart on the ground. A sharp knife glints in the light.
*wh el
1 in the place known as "rotting room".
*qsc
Pepper the sorceress
eff str 55      eff dex 91      sta
79/105      mag 104 pts 21,808      gam 18
*rs
Your spell works!
Caved-in grave.
A conductor's baton lies on the floor. There is an unfurled umbrella here. You
notice a curiously-carven piece of garnet by your feet.
By your feet lies a
studded leather gauntlet.
A pale-blue sapphire lying here catches the light. A
well-worn silver sixpence dated 1814 has been tossed here.
You notice a rather
posh-looking fork with a tortoiseshell handle.
An old, leather satchel gathers
dust here, closed.
Dropped nearby is a picked pansy. A curious herb gives off
a sweet odour nearby.

The power of the magic has put you to sleep!
*dr bag
You can't wake yourself up yet!
*wh el
You wake up!
Your stamina is
82.
1 in the place known as "rotting room".
*o.k el f wp
Rotting room.
A partly-decomposed ghoul leers at you through yellowed teeth. The ghoul is
carrying
a hatchet.
The ghoul is fighting someone.
*You're not strong enough to wield an axe0.
*You hear a stumble, as the ghoul misses someone with his hatchet.
You hear a parried blow, as someone misses the ghoul.
*k el
You attack someone.
Someone is using something to fight at the moment.
*Automatic "wear t".
You miss someone.
Someone hits you (68/105).
*It fits splendidly, and you detect a weak, tingling pulsation within it...
It looks rather nice.
*sick
You miss someone.
Someone hits you (47/105).
You hear a grinding noise, as the ghoul hits someone with his hatchet.
You hear a swishing sound, as someone misses the ghoul.
Eldorado the warlock has suddenly become visible!
*sick
Eldorado the warlock has tried to ignite your coracle...
*sick
You miss Eldorado the warlock.
Eldorado the warlock misses you.
You hear a shudder, as the ghoul misses Eldorado the warlock with his hatchet.
You hear a grinding noise, as Eldorado the warlock hits the ghoul with his
billhook.
*sick.eat a wf
You hit Eldorado the warlock (3).
Eldorado the warlock looks superficially injured.
Eldorado the warlock misses you.
*sick.eat a wf
Eldorado the warlock has tried to ignite your coracle...
*sick.eat a wf
I suppose you must have a reason for being sick, but there's no advantage in
it. Still, it'd be a dull world if we were all the same, eh?
*MMMmmm..! It tasted delicious!
(+3 =
21,811).
You feel better already.
Your stamina is
87.
*d
Eldorado the warlock has tried to ignite your coracle...
*douse cc
The coracle isn't even on fire, nerd!
*You hit Eldorado the warlock (6).
Eldorado the warlock looks to have minor injuries.
Eldorado the warlock misses you.
You hear a swishing sound, as the ghoul misses Eldorado the warlock with his
hatchet.
You hear a stinging blow, as Eldorado the warlock hits the ghoul with his
billhook.
*douse cc
The coracle isn't even on fire, nerd!
*Eldorado the warlock sneers.
*You hear sinews tearing, as the ghoul hits Eldorado the warlock with his
hatchet.
You hear a stinging blow, as Eldorado the warlock hits the ghoul with his
billhook.
*You miss Eldorado the warlock.
Eldorado the warlock misses you.
You hear fast movement, as the ghoul misses Eldorado the warlock with his
hatchet.
You hear a dull thud, as Eldorado the warlock hits the ghoul with his billhook.
*Eldorado the warlock has tried to ignite your logbook...
Eldorado the warlock makes some magical gestures.
A mantle of golden, glowing flame envelops the notebook!
Your notebook bursts into flame!
*douse cc
The coracle isn't even on fire, nerd!
*dr book
Logbook dropped.
Notebook dropped.
*You miss Eldorado the warlock.
Eldorado the warlock hits you (77/105).
You hear a slicing sound, as the ghoul hits Eldorado the warlock with his
hatchet.
You hear a swishing sound, as Eldorado the warlock misses the ghoul with his
billhook.
*You miss Eldorado the warlock.
Eldorado the warlock misses you.
You hear a shudder, as the ghoul misses Eldorado the warlock with his hatchet.
You hear a crack, as Eldorado the warlock hits the ghoul with his billhook.
*eat a wf
MMMmmm..! It tasted delicious!
(+2 =
21,813).
You feel better already.
Your stamina is
105.
*You hit Eldorado the warlock (2).
Eldorado the warlock looks seriously injured.
Eldorado the warlock hits you (98/105).
*sic
Automatic "wear t".
You hit Eldorado the warlock (8).
Eldorado the warlock looks seriously injured.
Eldorado the warlock hits you (97/105).
You hear a swishing sound, as the ghoul misses Eldorado the warlock with his
hatchet.
You hear a dull thud, as Eldorado the warlock hits the ghoul with his billhook.
*sick
It's not a perfect fit, but it's still rather swanky!
It looks rather nice.
*I suppose you must have a reason for being sick, but there's no advantage in
it. Still, it'd be a dull world if we were all the same, eh?
*You hit Eldorado the warlock (9).
Eldorado the warlock looks critically injured.
Eldorado the warlock hits you (96/105).
You hear a swish, as the ghoul misses Eldorado the warlock with his hatchet.
You hear a crack, as Eldorado the warlock hits the ghoul with his billhook.
*k el f wp
You miss Eldorado the warlock.
Eldorado the warlock hits you (78/105).
*k el f wp
You're already fighting Eldorado the warlock.
You momentarily drop your guard.
*You hear a stumble, as the ghoul misses Eldorado the warlock with his hatchet.
You hear fast movement, as Eldorado the warlock misses the ghoul with his
billhook.
*k el
You're already fighting Eldorado the warlock.
*You hit Eldorado the warlock (5).
Eldorado the warlock looks critically injured.
Eldorado the warlock hits you (71/105).
Eldorado the warlock hits you (54/105).
*o.k el
Eldorado the warlock has fled by going out.
You can fight him no longer.
(+779 =
22,592).
A hunting horn lies here.
A beautiful, iridescent firestone (firestone1) glows nearby.
A dangerous-looking billhook has been dumped here.
Eldorado the warlock has just left.
*o.k el
I don't know the word "el".


Dreamy gets a surprize.

Outside mouth of idol.
You are standing by the mouth of a large and ancient idol of a cyclops. To
the west, lower down, can be seen a tall but rotted gate. Above are the
nose and eye of the colossus.
A portcullis prevents passage through an
opening to the east, which leads into the mouth of the idol.

Terror the hero is here carrying a staff, a firestone3 and a cardboard box0.
*e
Unluckily for you, the inventors of portcullises figured that someone might
try to walk straight through, and made the gaps too small...
*wave
OK, Dreamy the champion waves.
*Terror the hero waves.
*k terror wi ax
You attack Terror the hero, using the axe0 as a weapon.
*You hit Terror the hero (1-4).
Terror the hero looks fit.
Terror the hero misses you.
*You miss Terror the hero.
Terror the hero hits you (75/100).
*say nice name
Terror the hero has started to use the staff to fight!
*You miss Terror the hero.
Terror the hero misses you.
*Terror the hero says "thanks".
*You miss Terror the hero.
Terror the hero hits you (58/100).
*Terror the hero looks at you.
*l fo
I don't know the word "fo".
*You miss Terror the hero.
Terror the hero hits you (40/100).
*el
I don't know the word "el".
*l foe
Terror the hero looks fit, and is holding the following:
       
the staff, the firestone3 and the cardboard box0.
        You can't see inside the cardboard box0.
*You hit Terror the hero (15-19).
Terror the hero looks superficially injured.
Terror the hero hits you (31/100).
*say damn your tough
*You hit Terror the hero (5-9).
Terror the hero looks to have minor injuries.
Terror the hero hits you (16/100).
*You hit Terror the hero (10-14).
Terror the hero looks covered in wounds.
Terror the hero hits you (4/100).
*fl w
Axe0 dropped.
Lobster pot0 dropped.
Key1 dropped.
You have fled by going west.
Before idol.
You are standing in front of a huge idol of a cyclops, hewn into the rock
face and towering above you. To the west is a large doorway but the door
has long since rotted away. Stairs run up the side of the idol to an
opening at the mouth, and beyond. To the north is a small opening. High up
in the idol, embedded in its forehead, is a dazzling ruby for an eye! It
looks to have remained fixed there for centuries.

*w
Before gate.
You are standing in front of a huge oaken gate, rotted through over the
ages so passage is easy. To the north is a narrow ledge over a deep pit,
and to the south a dark passage whence drifts the scent of animals. The
scene is visible by light beyond a smallish hole in the west wall. You can
travel through the gate, to the east.

*w
Cave.
This is a cave, wherein once dwelled a hermit in times long passed. Above
is a huge mountain towering amongst the clouds, and outside can be seen a
pasture, small cottage and a cemetery in the distance. At the east end of
the cave is a small opening in the wall.

*w
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is
gorse scrub. Northwestwards you can see a strange, forbidding cottage,
which you can enter via its french windows.

*w
West pasture.
You are in comparatively pleasant pasture. To the south is a river, to the
north a track. Eastwards the pasture is seen to continue, while to the
northeast is the flower garden of a strange cottage.

*n
Beaten track.
You're on a rough east-west track with a dense forest to the north and
pasture to the south.

*n
Dense forest.
You are wandering around in some dense forest. To the east can be seen the
entrance to a misty graveyard.
There is a mighty yew tree here.
*n
Dense forest.
You are wandering around in some dense forest, to the east of a perilous
cliff.
A large stick lies on the ground.
*n
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. To
the west can be heard the roar of the sea, as it crashes into the cliffs
beyond the trees.

*n
Dangerous cliff.
You are standing by the edge of a dangerous, partly-forested cliff, which
slopes downwards to the north. To the east and south, the forest becomes
thicker, and to the northeast the slope levels out onto a dale. The
crumbling, eroded western edge of the cliff looks so liable to collapse
that no-one in their right mind would risk certain death by leaping off.

*n
Scrub slope.
This is a gentle slope down westwards to a beach, covered in scrubs and
small bushes. To the south, the slope becomes much steeper, and rises into
a huge escarpment high above. Eastwards is a dale, and northwards runs an
east-west section of railway line.

*e
West dale.
This is a pleasant dale, hugging the slopes of a huge forest-covered
escarpment which rises to the south. East is more forest, but the dale
curves southeastwards behind it. West is a slope of scrubland, which rolls
down to the sea beyond. North is a railway line, which runs from east to
west, standard gauge.

*e
Dense forest.
You are standing in a dense forest, with a railway line to the north and a
pleasant dale to the south and west.
There is a large stick on the ground.
*e
Railway cutting.
You are standing on a shallow mound, which has been cut through by a now
rusting railway line, in an east-west direction to the north. To the south
is a mausoleum in overgrown grounds, the remnants of a surrounding fence no
longer preventing entry. East and west are forests, and southwest is a dale
at the bottom of a long, steep slope.

*e
Forest at base of cliff.
The forest in which you stand is nestled at the base of a frighteningly
tall mountain which rises off in an unclimbable cliff to the east. From
inside it, to the north, appears to run a railway line, which cuts through
a shallow mound to the west. South stands a cold, grey mausoleum in
overgrown grounds, protected ineffectually by the remains of a fence which
long since rotted away to virtually nothing.

*sleep
ZZZzzz...
*You dream of an emerald-studded moor. A primitive-looking turnip
ambles over to you and hisses the word "
ooppouph". With sudden speed, all
you can see ascends to Heaven, and consequently you feel remarkably like a
fish.
*You have just been woken up!
Your stamina is
15.
The viper sinks its fangs into your flesh.
Stamina=
8/100.
You hit the viper (1-4).
The viper looks fit.
*The viper misses you.
You miss the viper.
*qq
You can't quit in the middle of a fight! Flee first!
*The viper sinks its fangs into your flesh! You feel the poison enter your
bloodstream..
.
Stamina=
7/100.
You hit the viper (5-9).
The viper looks to have minor injuries.
*The viper misses you.
You miss the viper.
*The viper sinks its fangs into your flesh.
Stamina=
3/100.
You hit the viper (5-9).
The viper looks critically injured.
*fl w
Your stomach turns over and you feel giddy. You are VERY unwell!
Your stamina has fallen from
3 to 1.
The viper sinks its fangs into your flesh.
Stamina=
0...
You feel your lifeblood dwindling away...
You have been killed by the viper.

Not updating persona.


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Page last modified: 12 August 1998.