As your persona gains in power, it not only becomes a more proficient fighter, but more powerful in the arcane arts of spell-casting. As MUD has evolved from its fairly primitive beginnings, the complexity of its spells has increased. The earlier versions of MUD had these spells:
| SLEEP <person> | send victim to sleep |
| WHERE <item> | locate something or someone |
| FORCE <person> :<command> | force another player to do anything |
| DUMB | victim loses the ability to speak |
| BLIND | victim loses the ability to see |
| DEAF | victim loses the ability to hear |
| CRIPPLE | victim loses the ability to move |
| SUMMON | victim appears instantly in your room |
These spells have carried over into the newer versions of MUD, in various permutations. The commercial version of MUD gives your persona a 'magic' stamina as well as an ordinary one. When it runs out you're not able to cast any more spells. Your spell points will be recovered, like normal stamina, by sleeping or time spent off-line. The more powerful spells use more spell points and require the caster to be of a minimum level. A list of MUD spells in order of ease to cast, follows. Those marked * are reversible, eg.: UNGLOW. Most spells have a duration and will run out after a period of time.
DIVINE
Detect magic/invisibility.
GLOW *
Radiate light.
HOLD *
Stops an object from being opened.
INVIGORATE
Removes need to sleep, eat and so on.
SCRAMBLE *
Make a piece of writing unreadable.
SHIELD
Make yourself harder to hit.
WISH
Make a wish to the powers that be.
FREEZE *
Turn water to ice.
IGNITE *
Set fire to something.
INFRAVISION *
See in the dark without light.
LOCATE
Tells you where something is.
MELT *
Turn ice into water.
PARTIAL INVIS *
Become invisible to certain creatures.
REMEMBER and RECALL
RECALL will teleport you to the place where you last cast REMEMBER.
CHANGE
Toggle someone's sex.
CURE *
Heal yourself.
DAZZLE *
Blind someone temporarily.
GAG *
Stop someone from speaking.
LEVITATE
Move up or down, but no lateral movement.
PLUG *
Deafen someone temporarily.
PROTECT *
From a specific threat eg.: fire.
PURIFY *
Unpoison something.
SLEEP
Put someone to sleep temporarily.
WEB *
Entangle someone temporarily.
CLAIRAUDIENCE *
Hear all that happens in a named room.
CLAIRVOYANCE *
See all that happens in a named room.
FIREBALL
Everyone in room takes damage but you.
FIREWALL *
Prevent anything from entering or exiting.
FLY
Allows you to fly.
ILLUSION *
Create a vision which appears real.
INVISIBILITY *
No-one can see you when you east this spell.
STRENGTH
Increases your strength.
THUNDERFLASH
Deafens, blinds, dumbs and cripples victim.
WATERBREATHE
Lets you breathe underwater.
BLIND *
Victim loses sight.
CRIPPLE *
Victim loses mobility.
DEAFEN *
Victim loses hearing.
DUMB *
Victim loses ability to speak.
EXORCISE
Dispose of undead or corpse.
HEAL
Get back lots of stamina.
ICEWALL *
Stops anything from entering room.
LIGHTNING
Zaps an individual.
PARALYSE
Stops victim from doing anything.
SUMMON
Transport someone to where you stand.
ATTACH
Leave your body and enter another.
DELAY *
Delay all victim's commands.
DETACH
Return to your body and exorcise old one.
FORCE
Force victim to enter a command.
FORCESPHERE *
Nothing/no-one enters your area.
INFORM
Tells you if someone casts a spell on you.
REINCARNATE
Make a zombie from a corpse.
TELEPORT
Go somewhere in MUD directly.
TIMEBOMB
Delayed action fireball.
BEWITCH
Puts victim under your control.
CREATE *
Create certain objects or monsters.
SHEL *
No spells can be cast on or by you.
TIMESTOP
No-one but you can do anything for a short while.
TURN
Change something into something else.
The game has been expanded enormously, and the spells let players have a great time causing havoc. With many players armed with such a battery of commands, it's easy to see how each game of MUD is unique. In addition, Richard Bartle takes delight in adding a new spell every once in a while, so this list will probably be out of date fairly soon. Even so, it gives you an idea of the range of spells that MUD allows you to cast. Of course the newest players won't have this many spells at their disposal, but as they gain levels they'll also gain spells. In fact, one of the great incentives to work for more points, is that you'll be able to try out newer and more powerful spells. The variety of spells is enormous and you can accomplish all sorts of things with them. Never before have you been able to put your computer to sleep, only to have a fireball thrown in your direction!
This web page maintained by Tobias ----*.
Page last modified: May 3, 1998.